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STEAM

We're shaping the next generation of makers and problem solvers!

The Wolfsonian's STEAM programs are museum field trips that use art and design to introduce K–12 classrooms to drafting, geography, biology, geometry, ecology, algebra, and more. In partnership with Miami-Dade County Public Schools (MDCPS), each STEAM curriculum hones students' observational, critical thinking, analytical, and communication skills to boost knowledge of STEAM fields—Science, Technology, Engineering, Art, and Math.

Classes engage with the Wolfsonian collection through close looking and tactile learning. Alone or in groups, students spot technological and design details and imagine how objects were used, where, and by whom. Principles of perspective, scale, volume, and angles help kids formulate three-dimensional understanding of objects and think about improvements for today and tomorrow.

By the end of each STEAM course, students emerge energized and better prepared to take on the challenges of our future.

  • STEAM x Design

    This program addresses the 5 elements of STEAM through the lens of design. During a one-day field trip, students tour the Wolfsonian galleries and learn how to understand objects in their context, analyzing representation, materials, and how they were made. Then, in a hands-on workshop, classes reimagine and remake the objects with current technologies and applications in mind. We offer STEAM x Design in modules for grades 4–5, 6–8, and 9–12.

    SxD is part of The Wolfsonian's Discovering Design initiative, which is supported by The Batchelor Foundation; John S. and James L. Knight Foundation; State of Florida; The Garner Foundation; Roger Baumann; and Eric Silverman.

  • STEAM ESE

    STEAM ESE adapts STEAM x Design lessons to the needs of students on the autism spectrum. Developed with MDCPS's Department of Exceptional Student Education (ESE), this course focuses on a single item in the museum's teaching collection, which can be freely touched, held, and manipulated. Kids opt to work independently or in groups and choose the workshop activity they are most comfortable with.

    STEAM ESE was piloted in 2019–20. We look forward to relaunching it soon.

  • STEAM Zines

    An initiative supported by the City of Miami Beach and entirely revamped for the virtual classroom, STEAM Zines encourages environmental responsibility. Students conduct research on current-day issues like climate change and greenhouse gases, and they present their solutions in zines, a medium that combines language arts, visual arts, and sciences. Through multiple classroom workshops and a Wolfsonian visit, participants become change agents and gain confidence in voicing their opinion, thinking proactively, and sharing their ideas. The program is designed for classrooms at any level between grades 3–7.

    The STEAM Zines process covers:

    1. Interpreting scientific research
    2. Applying research to students' own lived experiences
    3. Storyboarding relatable stories
    4. Designing and creating zines using found and original artwork

    Participants receive:

    1. Thematic workbooks and companion videos
    2. Supplies for hands-on zine-making activities
    3. A virtual museum visit with a Wolfsonian educator
    4. 6 virtual sessions with a teaching artist

    MDCPS teachers may apply by completing a STEAM Zines Virtual Program Request Form. Title I classrooms receive priority.

    STEAM Zines is part of the City of Miami Beach's STEAM+ program as well as The Wolfsonian's Discovering Design initiative, and it is supported by City of Miami Beach; John S. and James L. Knight Foundation; The Batchelor Foundation; The Garner Foundation; State of Florida; Roger Baumann; and Eric Silverman.

The Wolfsonian's STEAM programs meet CPalms State of Florida Educational Standards and are free to participating public schools.